Elemental System
The Elemental System adds a second layer of combat on top of normal attack and defense. Every character can equip a Pentagram in a special slot, which grants an element — giving you elemental damage and elemental defense that apply in both PvP and PvM. Elemental damage is shown separately, in a colour that matches your element.
It was designed to close the gap between high- and low-level players: through opposing elements, the right element lets you out-damage or resist an opponent regardless of raw stats.
PvP = Player vs Player · PvM = Player vs Monster
The 5 elements
Fire
Water
Earth
Wind
DarknessElemental relationships
Your damage against a target depends on your element (the row) versus their element (the column). Green means you deal bonus damage, red means reduced:
| Attack ↓ / Defense → | ![]() |
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None |
|---|---|---|---|---|---|---|
Fire |
100% | 80% | 90% | 110% | 120% | 120% |
Water |
120% | 100% | 80% | 90% | 110% | 120% |
Earth |
110% | 120% | 100% | 80% | 90% | 120% |
Wind |
90% | 110% | 120% | 100% | 80% | 120% |
Darkness |
80% | 90% | 110% | 120% | 100% | 120% |
- A target with no Pentagram counts as None and takes 120% damage from any element.
- In PvP, elemental damage is increased by an extra 30%.
How to read the table
Take your element as the row and the enemy’s element as the column. Example with Fire:
- Fire vs Fire → 100% — neutral, no bonus.
- Fire vs Water → 80% — you deal less.
- Fire vs Earth → 90% — you deal less.
- Fire vs Wind → 110% — you deal more.
- Fire vs Darkness or None → 120% — you deal more.
The element itself comes from your Pentagram; the strength of your elemental attack and defense is decided by the Errtels you socket into it.

